Music volume 0% acts like it would be 100%.If you hold R2 you can skip the boss battle when going to the next warp room.You need to hold L2 instead of Triangle to go back to a boss battle.Areas around the gem are also prone to crash. Due to an excess of polygons, Piston it Away crashes in the area with the gem.They were changed to being part of the scenery as they could still be blown up with attacks. Bee-Having uses real Nitros that Crash can stand on and that don't bounce.The player can also move while digging in and jumping out of it, helped even further by the fact that these two animations are longer. This matches the appearance seen in the load/save icons in the final version. The diggable soil in alpine levels is grey instead of magenta.The area right after the bonus in Diggin' It lacks the holes.Texturing in several areas appears to be incomplete. The Eel Deal has an extra box hidden in the bonus, over the pile of iron boxes.If you have any crystals or gems, and use a secret exit, you lose them and have to get them again.Almost all levels have slightly different music tracks.The textures in the pause menu are the same as in the NTSC-J version, there is no calibration and screen centering options and music volume is defaulted to 74% as opposed to 100% in the final version.However, you can pull up the HUD if you want. It's totally impossible to skip the opening cutscenes.Languages choices in the main menu are in different order, and they are partly implemented, it's that just the text is in English.There's also no demos on this version, so the title music will just sit and play forever if you leave it alone. There are no sounds from any menu screens, including the title screen, when you press up, down, left, right or X.GinĮxcept for the secret warp room which is Cortex's destroyed castle. Crash has to face new bosses including the Komodo Brothers, Tiny (mistakenly called "Taz" when the NTSC game is paused), and Dr.Instead of traveling from island to island, Crash now has to travel from warp rooms.Crash now can slide, diagonally spin, double jump, and crawl.However, Cortex's evil laugh can be heard mid-way through the credits. Brio, and Coco blow up the Cortex Vortex. Coco then says "Hey Crash, what do you supposed happened to Cortex? And what about the Cortex Vortex? It's still up there." Afterwards, with all the gems in hand, Crash, N. A cutscene then shows Crash and Coco on N. He then stops Cortex and saves the world once again. He finally gets the 25 crystals and faces Cortex, finally getting the message. Crash doesn't get the message and continues collecting the crystals.
During the last few levels Coco hacks into Cortex's hologram and tries to warn him that Cortex is still evil. Got some models with CrashEdit But the game was Crash Bandicoot 2: Cortex Strikes Back and I couldn't extract the gems yet. Every five levels, Crash must face a boss. He asks Crash to get the crystals and he does so.ĭuring Crash's adventure, N. He goes but on his way, he is warped to a warp room.Ī Cortex hologram shows up and then Cortex explains that he has changed his ways and wants to save the Earth. It then shows Crash and Coco (his sister) on a beach and Coco's laptop battery dies. He then says if there are no friends on the surface then they need to find an enemy. Cortex knows that everyone one of his minions on Earth went on to something else, leaving Cortex alone. To destroy the Earth, he need 25 more "Slave Crystals". Gin, tells Cortex that it is a "Master Crystal". It then shows Cortex in his space-station, the Cortex Vortex. A cutscene starts after Cortex was defeated in the final events of Crash Bandicoot he falls into a dark place and finds a crystal.